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Question by L20GAMES · Oct 26, 2013 at 08:12 AM · animationcolliderplayergame

Play animation when colliding with trigger!

I'm trying to get a statue to fall over when you come in collision with a box collider. The statue is called "faller" and the animation I want to play is "monstersfall", I want it to play when the "Player" collides with the box collider, also the box collider is called "GameObject". I've tried many times but nothing's working. Please help.

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avatar image Tanshaydar · Oct 26, 2013 at 08:50 AM 0
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Check the collider isTrigger and then implement your code in OnTriggerEnter

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Answer by TheRichardGamer · Oct 26, 2013 at 10:02 AM

This is what you should do: On the box collider for your "Game Object" check "Is Trigger" and then make a script with the following code:

 var FallerObject : GameObject; //Implement your Faller game object into this variable in the inspector
 
 function OnTriggerEnter (Other : Collider){
 
 if(Other.gameObject.tag == "Player"){
 
 FallerObject.animation.Play("monstersfall");
 
 }
 
 }



Just be sure to tag your player to "Player" and you'll be fine :)

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Answer by Stratosphere_Studios · Mar 08, 2014 at 07:36 PM

i just edited that script a little bit, just so you can swap the animation instead of going into the script and editing it. Credit for the original script, of course, goes to TheRichardGamer.

 var yourAnimation : Animation; // choose the animation which will start when triggered
 var FallerObject : GameObject; //Implement your Faller game object into this variable in the inspector
  
 function OnTriggerEnter (Other : Collider){
  
 if(Other.gameObject.tag == "Player"){
  
 FallerObject.animation.Play("yourAnimation");
  
 }
  
 }
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Answer by L20GAMES · Oct 28, 2013 at 05:31 AM

Thanks, I realised i was missing out the OnTriggerEnter, Thanks for everyone's help.

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