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Better gravity?
Alright so i am making a rocket simulator where the player presses space and the rocket goes and you can turn the rocket but all that doesnt matter the problem is that when i try to turn the rocket on the ground and it starts tipping over and i try to correct it it keeps falling in that same direction. I dont know if its just the way i am rotating the rocket or if its unitys fault but it is really annoying can anyone help? Do i need to make my own gravity? If so how? or am i rotating my rocket wrong? if so how can i fix it?
Answer by NoseKills · Nov 29, 2014 at 11:17 PM
or am i rotating my rocket wrong? if so how can i fix it?
How do you think we know if you are rotating it wrong if you don't show us how you are rotating it ?
We have no idea bout what's happening in your code.
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