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How do I create rotation animation for a complex object and how to use checkboxes to show specific parts of the object while it is rotating?
I am an amateur, so please excuse me for the simple question. However, I am preparing my chemistry project on Neon and decided to enhance it with a 3D model of the Neon atom. So I would like help as for how to keep the atom rotating while I am presenting it. I also want to use check-boxes to reveal specific parts of the atom while it is still rotating, such as an orbital or the nucleus.
PLEASE answer as QUICK as possible, full explanation and directions would be really appreciated.
Answer by Jeff-Kesselman · Nov 17, 2014 at 04:18 PM
We do not write people's code here for them. We do try to give them the information they need to write it themselves.
You can rotate by simply setting the transform in the Update method.
See: http://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html and http://docs.unity3d.com/ScriptReference/Transform.html
As for your check boxes, you need to build your model with each section you want to turn on and off as a sub-object in a scenegraph. Then you can enable and disable each sub-part's renderer individually: http://docs.unity3d.com/ScriptReference/Renderer-enabled.html
As for the GUI, search for Unity GUi tutorials. There are at least 3 different ways to do GUis in Unity as of 4.6, as well as third party libraries.
None of this is rocket science. As a physics student you aught to be able to code it up easily. if you really can't code at all, I am sure you have peers that can.
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