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This question was closed Jul 25, 2016 at 03:14 PM by UndefeatedDEV_.
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Question by UndefeatedDEV_ · May 29, 2016 at 12:16 PM · scripting problemexplain

I need help with this

I made a script that has to kill the enemy inside my bullet as component but it wont work it wont print health or Destroy it but i made the same script another time and i did work can someone explain why it wont work.

Script: using UnityEngine; using System.Collections;

public class enemyKiller : MonoBehaviour {

 public int enemyHealth;
 public int bulletDamage;

 // Use this for initialization
 void Start ()
 {
     enemyHealth = 100;
     bulletDamage = 1;
 }
 
 // Update is called once per frame
 void Update ()
 {
 }

 void OnCollisionEnemy(Collision col)
 {
     if (col.gameObject.name == "enemy")
         print(enemyHealth);
         if (col.gameObject.name == "enemy")
             enemyHealth = enemyHealth - bulletDamage;
         if (enemyHealth == 0)
             if (col.gameObject.name == "enemy")
                 Destroy(col.gameObject);
             
 }

}

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avatar image vittu1994 · May 29, 2016 at 12:56 PM 0
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Are you sure its colliding? Check your colliders and tags and see that it actually collides at first. I would recommend to put the 3rd if statement in Update() so it will keep track of the enemy health through every frame, but then you need it to be

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Answer by JedBeryll · May 29, 2016 at 01:14 PM

What is OnCollisionEnemy? If you don't call it yourself somewhere it's never going to run. Normally it would be OnCollisionEnter.

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