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Question by Bedini Claudio · Mar 01, 2016 at 04:39 PM · shadershadersshader programmingshader writingexplain

Shader metallic effect

Someone could say that the shader parameter is set to operate the metallic effect please?

_Metallic ("Metallic", Range(0,1)) = 0.0 //This is in properties

Material {

             Diffuse [_Color]
             Ambient [_Color]
             Shininess [_Shininess]
             Specular [_SpecColor]
             Emission [_Emission]
            //What should I enter?
         }
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avatar image josessito · Mar 01, 2016 at 10:47 PM 0
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You have posted three questions about shaders, all of them asking for someone to explain you very broad topics. I suggest you first google this stuff up. Look for information about unity standard shader. Here is a link: http://unity3d.com/es/learn/tutorials/modules/beginner/5-tutorials/standard-shader

Google a lot learn a lot and then ask more specific questions, or else no one is going to bother. I think you should remove all these questions because there are of no use to no one, not even you.

avatar image Bedini Claudio josessito · Mar 02, 2016 at 02:12 PM 0
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Yes you are right

avatar image Namey5 · Mar 27, 2016 at 11:05 PM 0
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From what I can tell, you are looking for the $$anonymous$$etallic value within the standard surface shader. Are you using the SurfaceOutputStandard struct?

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