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Question by unluckyboi112 · Jan 20 at 02:29 AM · ask

Please help, why? Input.mouse.mouseposition is doesn't work in side the game window but works outside?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Rotatate : MonoBehaviour {

 void Update()
 {
     Vector3 gunpos = Camera.main.ScreenToViewportPoint(Input.mousePosition);
     if (gunpos.x < transform.position.x)
     {
         transform.eulerAngles = new Vector3(transform.rotation.x, 180f, transform.rotation.y);

     }

     else
     {
         transform.eulerAngles = new Vector3(transform.rotation.x, 0f,transform.rotation.z);
     }

 }

}

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Answer by unluckyboi112 · Jan 20 at 02:30 AM

Video : https://www.reddit.com/r/Unity2D/comments/s87qi4/please_help_why_inputmousemouseposition_is_doesnt/

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Answer by arrowmaster1252 · Jan 20 at 02:37 AM

I'm no expert, but I think you should be using screen to world point.

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