Tree Creator Trees + Built-in Terrain + Character Controller = No collision
Under the same conditions I get the following:
Terrain without trees = Collision works as it should
Terrain with trees = No collision with character controller, there is collision when using rigidbody + collider though. EDIT: Clarification, it works with rigidbody + collider when Character controller is disabled.
Trees are placed (and added as a prototype) procedurally from a scriptablewizard script (and later added to the treeinstances array of the terraindata).
The Tree Creator trees have a capsule collider in their prefab (without these I would just pass right through trees).
Once the trees are created, turning off "Enable Tree Collider" does not help.
EDIT: Forgot to add an actual question: Anyone recognize this problem and know how to solve it?
Your answer
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