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Question by Shadowskull1247 · Apr 16, 2017 at 12:58 PM · unity 5prefabdestroymouseclickdigging

How do I make a script to make a series of cubes that when clicked, they are deleted and summon a prefab in their place, then the prefab despawns?

I am fairly new to Unity and I am trying to make an script that deletes a basic textured Game Object cube that when clicked by the mouse, it deletes ONLY the cube that was clicked, then spawns a prefab cube filled with smaller cubes that despawns five seconds after it has spawned. I have searched for many codes and help for this issue, and no luck. Also, do I attach the script to the cubes themselves, or the FPS controller camera?

Here is an outdated script I found. I have no idea what's wrong with it:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Idunno : MonoBehaviour { // Use this for initialization void Start() {

 }

 void Update()

{ if (Input.GetButtonDown("0")) { Raycast ray = Camera.main.ScreenPointToRay(Input.MousePosition); Raycasthit hit;

     if (Physics.Raycast(ray, hit))
     {
         
         Destroy(GameObject.Find("hit.name"));
     }
 }

}

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