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Question by Faryad · Nov 17, 2016 at 12:43 AM · dooropen

Assets/Scripts/Door.cs(25,69): error CS8032: Internal compiler error during parsing, Run with -v for details

 using System.Collections;
 
 public class Door : MonoBehaviour
 {
 
     public float timeleft = 0;
 
     public RaycastHit hit;
 
     public Transform currentdoor;
 
     public bool open;
 
     public bool IsOpeningDoor;
 
     public Transform cam;
 
     public LayerMask mask;
 
 
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.E) && timeleft == 0.0e))
             CheckDoor();
         if (IsOpeningDoor)
             OpenAndCloseDoor();
     }
 
     public void CheckDoor()
     {
         if (Physics.Raycast(cam.position, cam.forward, out hit, 5, mask))
         {
             open = false;
             if (hit.transform.locationRotation.eulerAngles.y > 45)
                 open = true;
 
             IsOpeningDoor = true;
             currentdoor = hit.transform;
         }
     }
 
     public void OpenAndCloseDoor()
     {
         timeleft += Time.deltaTime;
 
         if (open)
             currentdoor.localRotation = Quaternion.Slerp(currentdoor.localRotation, Quaternion.Euler(0, 0, 0), timeleft);
         else
             currentdoor.localRotation = Quaternion.Slerp(currentdoor.localPosition, Quaternion.Euler(0, 90, 0), timeleft);
 
         if (timeleft > 1)
         {
             timeleft = 0;
             IsOpeningDoor = false;
         }
     }
 }

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Answer by hexagonius · Nov 17, 2016 at 11:44 PM

instead of 0.0e, 0.0f ?

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