Low fps in scene editor and game view
I've created a new project with a camera and a point light in it. Whenever in scene editor, I get around 25fps, however selecting a game object drops the fps down to ~1-2 with a massive input lag. Running the profiler says rendering is taking ~90% of the time (don't know if that's normal or not). My laptop has a GTX940mx, which is not a powerful card or anything, but should be sufficient enough to render a simple scene like this. I have a suspicion that unity is not utilizing the power of my dedicated GPU and instead is using my CPU for rendering. I've tried setting my GPU as graphics processor for Unity in Nvidia control panel, setting Windows to work in performance mode. I'm running the latest version of Unity and have the latest version of graphics drivers installed. What else can I do to solve the issue?
Answer by $$anonymous$$ · Jan 29, 2017 at 01:54 PM
Since the last post I tried reinstalling Unity and doing a clean driver reinstall. The thing that fixed my issues was right clicking on Unity shortcut and selecting Run with graphics processor and selecting my graphics card.