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Question by LesageProdYT · May 17, 2016 at 04:22 AM · errorscript.

CSharp Script Error NullReferenceException

This is the error : NullReferenceException: Object reference not set to an instance of an object EnemyAttack.Attack () (at Assets/SCRIPT/EnemyAttack.cs:44) EnemyAttack.Update () (at Assets/SCRIPT/EnemyAttack.cs:34)

This is my code : using UnityEngine; using System.Collections;

 public class EnemyAttack : MonoBehaviour {
 
     public float maxDistance;
     public float coolDownTimer;
     public PlayerHealth ph;
 
     private Transform myTransform;
     public Transform target;
 
 
 
 
     // Use this for initialization
     void Start () {
 
 
         GameObject go = GameObject.FindGameObjectWithTag ("Player");
         target = go.transform;
         myTransform = go.transform;
         maxDistance = 3;
         coolDownTimer = 0;
 
         ph = (PlayerHealth)go.GetComponent (typeof(PlayerHealth));
     
     }
     
     // Update is called once per frame
     void Update () {
         float distance = Vector3.Distance (target.position, myTransform.position);
         if (distance < maxDistance) {
             Attack ();
 
         }
 
         if (coolDownTimer > 0) {
             coolDownTimer = coolDownTimer * Time.deltaTime;
         }
         if (coolDownTimer < 0) {
             coolDownTimer = 0;
         }
     }
     void Attack () {
         if (coolDownTimer == 0) {
             ph.ChangeHealth (-10);
             coolDownTimer = 1;
         }
     }
 }
 
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avatar image aditya · May 17, 2016 at 05:32 AM 0
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your variables target and myTransform are initialized with same value go.transform so how would go calculate a distance from itself

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Answer by tanoshimi · May 17, 2016 at 05:45 AM

Your line numbering is screwy, but I'don't guess the line causing the error is:

 ph.ChangeHealth (-10);

Given the only object reference on that line is ph, that rather suggests that you haven't assigned it, which means this line must have failed:

 ph = (ph)go.GetComponent (typeof(PlayerHealth));

Are you sure you have only a single object in your scene tagged "Player", and that object definitely has a Player Health component attached?

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