Moving inertia objects with leapmotion
Hi Unity community members,
I try to use Unity to make some physics with the Leapmotion and virtual objects. I'm using the OSC protocol to transmit my hand coordinates in Unity, which work pretty well. Now, i try to move virtual objects created in Unity with my hand, with zero gravity.
First, I want to push a virtual object with my hand (which is represented by a box), but the object is slowed down and i don't know why. I move it, but when my hand stop, the object stop as well. Drag is set to 0, and no other forces apply on the object. My object inertia is always (0, 0, 0), and i really don't understand why.
The effect I want is close to what happen is space, with no gravity: when an object is pushed, it moves with an almost constant velocity in the direction where it was pushed.
Does anybody can help me ?
Thanks,
Benjamin
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