Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by k234234w · Feb 10, 2016 at 09:18 PM · uiui imagerecttransform

Moving UI Image

I am not sure how to go about moving canvas elements via script. I have a little glow bug that is an image within my canvas, with a script attached. If the glow bug was not in the canvas and i was moving it with the script it would work. The script for gameplay glow box movement( I just want it to float around in a "box" basically).

 using UnityEngine;
 using System.Collections;
 
 /// <summary>
 /// Fly movement.
 /// This script establishes a very simple movement for the fly sprite
 /// A random position will be calculated and the fly will move towards it
 /// The fly will remain bounded within a x y perimeter and a new position 
 /// will be calculated within a timer interval
 /// </summary>
 //*********************************************
 public class flyMovement : MonoBehaviour
 {
     //Bounds that the fly will stay in
     //*************************
     public float maxX =  0.5f;
     public float minX = -0.5f;
     public float maxY =  0.5f;
     public float minY = -0.5f;
     //*************************
 
     //The time it takes to calculate a new random position the fly will move towards
     private float tChange = 0f; // force new direction in the first Update
 
     //Coordinates we will move towards
     private float randomXCoord;
     private float randomYCoord;
 
     //How fast to move 
     public float moveSpeed = 0.1f;
     private RectTransform Rect;
 
 
     void Start()
     {
         Rect = this.gameObject.GetComponent<RectTransform> ();
     }
 
 
     private void Update ()
     {
         // Change to random direction at random intervals
         // Should step into on the first update
         if (Time.time >= tChange)
         {
             //Generate an x and y value in the range below
             randomXCoord = Random.Range(-2.0f,2.0f); // with float parameters, a random float
             randomYCoord = Random.Range(-2.0f,2.0f); // between -2.0 and 2.0 is returned
 
 
             // set a random interval between 0.5 and 1.5
             tChange = Time.time + Random.Range(0.5f,1.5f);
         }
         //Translate to 
         Vector3 translateVec = new Vector3 (randomXCoord, randomYCoord, 0.0f) * moveSpeed * Time.deltaTime;
         transform.Translate(translateVec);
         
 
 
 
         //Position bounding
         //***************************************************************
         // if object reached any border, revert the appropriate direction
         if (transform.position.x >= maxX || transform.position.x <= minX)
         {
             //Flip it so it goes in the opposite x direction
             randomXCoord = -randomXCoord;
         }
         if (transform.position.y >= maxY || transform.position.y <= minY) 
         {
             //Flip it so it goes in the opposite y direction
             randomYCoord = -randomYCoord;
         }
 
         // make sure the position is inside the borders
         float xCoord = Mathf.Clamp(transform.position.x, minX, maxX);
         float yCoord = Mathf.Clamp(transform.position.y, minY, maxY);
 
         Vector3 tempVec = new Vector3 (xCoord, yCoord, transform.position.z);
         transform.position = tempVec;
         
         //**************************************************************
     }
 }

I am not sure what to do with the rect transform. Does anyone know how to modify the above script in order to work with the glowbug being an image within the canvas?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

51 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

RectTransform Left Right Bottom Top 0 Answers

How to offset a RectTransform? 0 Answers

UI RectTransform.rect.width/heigth returns incorrect/negative values 0 Answers

AUDIO DATA to STATIC WAVEFORM DISPLAY? 1 Answer

Canvas not filling up the whole screen in Unity 5 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges