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Question by Typods · Jan 28, 2021 at 11:41 PM · rotationif-statementspivot

Set Rotation of GameObject

Hi! I have a really quick question that I hope has a really easy fix. So I'm trying to set the rotation of the gameobject that the script is on to a specific number whenever a condition applies (in the update), but what ends up happening is that my object continues to rotate around in increments of my set number.

     if (XValue == 1)
     {
         transform.Rotatearound(Player.transform.position, Vector3.forward, 90);
     }

When XValue = 1, I want it to rotate to the rotation 90 (pivoted around the player which I already have)

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Answer by xxmariofer · Jan 29, 2021 at 10:34 AM

Then simply set XValue back to 0, because it is calling that same line over and over

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