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Question by aytimothy · Jan 01, 2021 at 04:14 AM · editor-scriptingimporter

How do I get the importer userData of another asset?

I'm working on an importer for a custom asset type that requires references to other assets, at least outside of the Unity environment (more specifically, they're basically string paths).

In my ScriptedImporter class, I have data that I parse from the import process:

 public ClydeDatImporterData metadata {
     get {
         if (String.IsNullOrEmpty(userData))
             userData = JsonConvert.SerializeObject(new ClydeDatImporterData());
         return JsonConvert.DeserializeObject<ClydeDatImporterData>(userData);
     }
     set { userData = JsonConvert.SerializeObject(value); }
 }

Unfortunately, ScriptedImporter's ScriptedImporter.userData scope is local to the current asset. Is it possible to access another asset's userData without parsing its respective [filename].[ext].meta file using Unity's own internal API?

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avatar image sacredgeometry · Jan 01, 2021 at 05:26 AM 0
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Just as an aside, do you really want to be serialising and deserialising that data every time you access it?

avatar image aytimothy sacredgeometry · Jan 01, 2021 at 06:41 AM 1
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I cache it in another variable first and then save (set this value) when I'm done with operations.

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