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Question by Xyex Development · Mar 23, 2013 at 11:36 PM · cameraguilocking

Camera Lock

I'm trying to stop all camera movement when a GUI comes on, and then resume movement once the GUI goes off. Any tips? I'm writing in Javascript and my code is below.

 var information: String;
 
 private var guiOn = false;
 
 private var rect: Rect;
 
 
 
 
 function OnMouseDown () {
     guiOn = true;
     rect = Rect(Screen.width/2-120,Screen.height/2-100,300,300);
 
 }
 
 
 
 function OnGUI () {
 
     if (guiOn){
 
         GUI.Label(rect, information);
 
         if (GUI.Button(Rect(Screen.width/2-0,Screen.height/2-50,75,50), "False")) {
                 guiOn = false;
         }
         if (GUI.Button(Rect(Screen.width/2-100,Screen.height/2-50,75,50), "True")) {
             animation.Play ("dooropen1");
             guiOn = false;
         }
     }
 
 }
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avatar image robertbu · Mar 24, 2013 at 04:18 AM 0
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This code handles the GUI. Where is the code that moves the camera?

avatar image Xyex Development · Mar 24, 2013 at 06:00 AM 0
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The code handling the handling the camera is built into the player model. I thought to put it with the GUI code, because I don't want the player to be able to look around while a GUI is up. The game is an FPS, so the main camera is controlled with the mouse.

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Answer by riko4628 · Mar 24, 2013 at 09:39 AM

disable the mouselook script

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avatar image Xyex Development · Mar 24, 2013 at 02:53 PM 0
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see i thought about trying tht but im having trouble getting it too work could you show me?

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