Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by El-Deiablo · Jul 01, 2016 at 08:38 AM · speedslidertouch controlssensitivityadjust

Sensitivity Slider

This is really frustrating! I have been working on this for a week and have not been able to make it work. I am trying to make a sensitivity slider so the player can adjust how quickly the character moves. I made a slider and speed variable (that is attached to my player script). The slider moves like it should and the handle value saves, but the speed remains the same. I cannot get the sensitivity to change. I know I am close, but I can't figure out what I need to add or what I could be doing wrong.

Debug is not showing any errors!

Here's my code:

Code 1:

 using UnityEngine;
 using System.Collections;
 using UnityEngine .Audio ;
 using UnityEngine .SceneManagement ;
  
  public class Player : MonoBehaviour {
  
  public float speed;
  
  void Update(){

     //speed = PlayerPrefs.GetFloat ("CurSens");

  if (!PausePanel.isPaused && Input.touchCount > 0 && Input.GetTouch (0).phase == TouchPhase.Moved) {
              
              Vector2 touchDeltaPosition = Input.GetTouch (0).deltaPosition;
              transform.Translate (touchDeltaPosition.x * speed, touchDeltaPosition.y * speed, 0);
  }
  
  if(!PausePanel.isPaused && mySpriteRenderer != null)
          {
              if(Input.GetTouch (0).deltaPosition .x<0)
              {
                  // flip the sprite
                  mySpriteRenderer.flipX = true;
              }
  
              if(Input.GetTouch (0).deltaPosition.x >0)
              {
                  // flip the sprite
                  mySpriteRenderer.flipX = false;
              }
                  
  
      }

Code 2:

  using UnityEngine;
  using System.Collections;
  using UnityEngine.SceneManagement;
  using UnityEngine.UI;
  
  public class PausePanel : MonoBehaviour {
  
  public Slider sensitivitySlider;
  
  void Start(){
  
  if (sensitivitySlider) {
  
              instance.speed = PlayerPrefs.GetFloat ("CurSens");
              sensitivitySlider.value = instance.speed;
  
          }
  
  instance = GameObject.Find("Biting Tyson Head").GetComponent <Player> ();
  
  }
  
  public void SensitivityControl (float sensitivityControl){
  
          instance.speed = sensitivityControl;
          PlayerPrefs.SetFloat ("CurSens", instance.speed);
  
      }




Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fire_Cube · Jul 03, 2016 at 10:43 AM 0
Share

I don't see you modifying the speed or the curSens after the Start, on the only update function there, you first move the player, and then flip the x or not, you don't change the speed anywhere, normally, if your slider is working, just use (yourSlider.value / yourSlider.maxValue) * maximumSpeed to get the actual speed, or if your slider have the good $$anonymous$$ and max values, just yourSlider.value.

You probably already tried this, but that's the only conclusion i get from those scripts

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by throh · Jul 03, 2016 at 12:38 PM

Make a static variable at the Player class.

 public static float speed;

And then:

 public void SensitivityControl (float sensitivityControl){
           Player.speed = sensitivityControl;
 }


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

45 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Sensitivity Slider Issue 1 Answer

Sensitivity sliders not working 1 Answer

Anyone have a sensitivity slider script/tutorial used for an fps (using Unity's mouselook controller?) 1 Answer

my sensitivity slider works in editor but not in built version of the game?,My mouse sensitivity slider works in unity but not in the built version of the game? 0 Answers

Slider value saving? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges