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Question by teofilo604 · Mar 03, 2021 at 03:56 PM · multiplayerphotonexitroomsjoin

Leaving room in Photon

Hi everyone, I create a simple multiplayer game using PUN2 where one player can create a room with a specific name and another player can join this room by clicking its name in a simple list. After that I add an "exit button" that allow the player to leave the room before the start of the game using PhotonNetwork.LeaveRoom(); because I thounght that this code make the room re-joinable but the room is no more joinable after the leave of the player, indipendently if the player is the masterclient or not. So my question is: is there any method to make a room re-joinable after one player leaves it? Or in case that's not possible, is there any method that I can use to force to leave every player and close the room when someone click "exit button"? Thanks in advance and sorry for my bad English :)

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