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Question by radenzilu · Sep 15, 2016 at 11:15 AM · collisiontrigger

Why GameObject disappear when I just play the game?

Hi, I'm a newbie in Unity and I am having a problem that I don't know what to do. I am customizing my Survival Shooter and I want to put "foods" on the way, so my player can pick it and up its health. I am using the same concept of Roll a Ball. See my code:

using UnityEngine;

public class PlayerMovement : MonoBehaviour{ public float speed = 6f;

 Vector3 movement;
 Animator anim;
 Rigidbody playerRigidbody;
 int floorMask;
 float camRayLength = 100f;

 void Awake(){
     floorMask = LayerMask.GetMask ("Floor");
     anim = GetComponent<Animator> ();
     playerRigidbody = GetComponent<Rigidbody> ();
 }

 //Other codes here

 void OnTriggerEnter(Collider other){
     if (other.gameObject.CompareTag ("PickFood")) {
         other.gameObject.SetActive (false);
     }
 }

}

I set my Prefabs and cubes with the tag PickFood and put t "on trigger" in Box Collider... But when I press play, the cubes just disappear. And if I set "other.gameObject.SetActive' to 'true', my player just run through my GameObject. Can somebody help me, please!?

(Sorry about my English. Thanks!!!)

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Answer by UsmanAbbasi · Sep 15, 2016 at 12:34 PM

Maybe your player is colliding with the food when game starts. Try changing the initial position of player or check if collider is too big. Post the screenshot of scene view here with colliders visible.

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avatar image radenzilu · Sep 15, 2016 at 05:04 PM 0
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@UsmanAbbasi Thanks, my friend, but the position already was changed. Anyway, I delete and build everything again and it works. I don't know why, but works. Thanks for you concern.

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