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Question by unity_4nxsOi3-5VVdug · Jan 14, 2020 at 03:20 PM · unity 5cameraunity 2dvisual studioportal

When I used portal in My Game why Destroyed “Camera Fallow”?

I made a portal to the 2D game. Normally the camera needs to follow the character. But after the portal scripts I wrote, "CameraFallowScript" does not work. The character is passing through the portal. but after passing "CameraFallowScript" disappears. I'm a little new and my English is bad. thanks for helping.

Camera Fallow Script :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraFallow : MonoBehaviour
 {
     public GameObject target;
 
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
         transform.position = new Vector3(target.transform.position.x, target.transform.position.y, transform.position.z);
 
 
     }
 }

Portal Script here :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Portal : MonoBehaviour
 {
     private Rigidbody2D enteredRigidbody;
     private float enterVelocity, exitVelocity;
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         enteredRigidbody = collision.gameObject.GetComponent<Rigidbody2D>();
         enterVelocity = enteredRigidbody.velocity.x;
 
         if (gameObject.name == "BluePortal")
         {
             PortalControl.portalControlInstance.DisableCollider("orange");
             PortalControl.portalControlInstance.CreateClone("atOrange");
         }
         else if (gameObject.name == "OrangePortal")
         {
             {
                 PortalControl.portalControlInstance.DisableCollider("blue");
                 PortalControl.portalControlInstance.CreateClone("atBlue");
             }
         }
     }
     private void OnTriggerExit2D(Collider2D collision)
     {
         exitVelocity = enteredRigidbody.velocity.x;
 
         if (enterVelocity != exitVelocity)
         {
             Destroy(GameObject.Find("Clone"));
         }
         Destroy(collision.gameObject);
         PortalControl.portalControlInstance.EnableColliders();
         GameObject.Find("Clone").name = "Character";
         CameraFallow.DontDestroyOnLoad(transform.gameObject);
 
 
 
 
     }
 }

PortalControl Script Here :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PortalControl : MonoBehaviour
 {
     public static PortalControl portalControlInstance;
 
     [SerializeField]
     private GameObject bluePortal, orangePortal;
 
     [SerializeField]
     private Transform bluePortalSpawnPoint, orangePortalSpawnPoint;
     private Collider2D bluePortalCollider, orangePortalCollider;
 
     [SerializeField]
     private GameObject clone;
     void Start()
     {
         portalControlInstance = this;
         bluePortalCollider = bluePortal.GetComponent<Collider2D>();
         orangePortalCollider = orangePortal.GetComponent<Collider2D>();
     }
 
     // Update is called once per frame
     public void CreateClone(string whereToCreate)
     {
         if (whereToCreate == "atBlue")
         {
             var instantiatedClone = Instantiate(clone, bluePortalSpawnPoint.position, Quaternion.identity);
             instantiatedClone.gameObject.name = "clone";
         }
         if (whereToCreate == "atOrange")
         {
             var instantiatedClone = Instantiate(clone, orangePortalSpawnPoint.position, Quaternion.identity);
             instantiatedClone.gameObject.name = "clone";
         }
     }
     public void DisableCollider(string ColliderToDisable)
     {
 
         if (ColliderToDisable == "orange")
         {
             orangePortalCollider.enabled = false;
 
         }
         else if (ColliderToDisable == "blue")
         {
             bluePortalCollider.enabled = false;
         }
     }
 public void EnableColliders()
     {
         orangePortalCollider.enabled = true;
         bluePortalCollider.enabled = true;
     }
 }



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