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Question by Dartmor · Aug 19, 2014 at 04:32 AM · destroyfindwithtag

I am trying to destroy all clones of object...

I've tried with "foreach", but i get errors like "Perphaps, wrong unkown operator" ( or something like this ) and " conversion of type UnityEngine.GameObject[] to UnityEngine.Object is impossible"

The object name is "Wally", when it has clones - "Wally(Clone)", so i guess i used the right tag? actually, do i need to suggest a tag or no ( and how if i need to )? because i didn't.

I also tried to use this instead of "foreach"

"for (int i = 0; i < 70; i++)"

With adding [i] to Wally: "Destroy (Wally[i]);"

But nothing happens.

Can someone tell me the right way to do what i need? With "foreach" or with "for (int i = 0; i < 70; i++)", doesn't matter

 public class Reset : MonoBehaviour {

  

     private GameObject[] Wally;

     private Vector3 initialPosition;

     private float distance = 0.5f;

  

     void Start () {

         initialPosition = transform.position;

     }

  

  

     void Update () {

         transform.Translate(Vector3.zero * Time.deltaTime);

  

         if( Vector3.Distance(transform.position, Vector3.zero) < distance)

         {

             transform.position = initialPosition;

             var Wally = GameObject.FindGameObjectsWithTag("Wally(Clone)");

             {

                     Destroy (Wally[5]);    

             }

  

         }

  

     }

  

 }

















 void Start () {
         for (int i = 0; i < numberOfObjects; i++) {
             float angle = i * Mathf.PI * 2 / numberOfObjects;
             Vector3 pos = new Vector3 (Mathf.Cos (angle), 0, Mathf.Sin (angle)) * radius;
             GameObject Wally = Instantiate (prefab, pos, Quaternion.LookRotation(-pos)) as GameObject;
             Wally.transform.parent = transform;
             Wally.AddComponent<D>();
         }
         }
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Answer by smallbit · Aug 19, 2014 at 04:41 AM

Best way is to add tag to the prefab for instance "Wally". Than you search items by tag,

  var Wally = GameObject.FindGameObjectsWithTag("Wally");
 
 foreach(var item : GameObject in Wally)
 {
 Destroy(item);
 }

BTW when you instantiate prefab, Wally(Clone) is the name of it, not the tag.

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avatar image shimozurdo · Jun 04, 2015 at 11:01 PM 0
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the best way of course. Thanks!

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Answer by Noob_Vulcan · Aug 19, 2014 at 04:48 AM

A Tag is a word which you link to one or more GameObjects. The One you used or see in hierarchy is GAMEOBJECT NAME not the TAG.

To set the Tag of a gameObject/prefab . Click on it and check the inspector you will see tag.

 var Wally = GameObject.FindGameObjectsWithTag("Wally(Clone)");

this doesn't work because Wally(Clone) is gameobjects Name not the tag.

http://docs.unity3d.com/Manual/Tags.html

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Answer by robbiesmith79 · Jan 02, 2018 at 04:31 PM

I would add to the accepted answer that you need to add a tag "Wally" to the Instantiated GameObject reference:

 GameObject go = Instantiate(blah,blah,blah);
 go.tag = "Wally";

Then it will work.

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