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Question by kiriri · Dec 14, 2014 at 03:59 PM · animationanimationclipanimationcurveclip

Mecanim : Get animation clip curve

Hi,

I would like to use AnimatorOverrideController to apply bone offsets to all animations in my mecanim controller. I know I can get and set clips via AnimatorOverrideController, but clips themselves only contain a curve setter function, but no a getter. How can I get all the animation clip's curves?

Cheers, kiriri

PS : I need to do this at runtime so AnimationUtility cannot be used (It's in UnityEditor.dll )

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