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Question by seemanshudev · Jun 22, 2020 at 10:13 AM · gameobjectchildrenaccessing

if i have instantiated gameobjects under a parent object and then after instantiating i need to despawn some of these children randomly how can I achieve that .

if I have instantiated gameobjects under a parent object and then after instantiating i need to despawn some of these children randomly how can I achieve that .

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avatar image logicandchaos · Jun 22, 2020 at 02:17 PM 0
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you can get all children, add to a list and then randomly pick some and then destroy or disable them.

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Answer by FeedMyKids1 · Jun 22, 2020 at 02:11 PM

 class Spawner : Monobehaviour
 {
      Transform parent;
      List<Transform> children = new List<Transform>();
 
 
      void DestroyKids( int amount)
             {
                       if (children.Count == 0) 
                             return;
                       if (amount > children.Count)
                             amount = children.Count;
 
                       for (int i =0; i < amount; ++i)
                        {
                                Transform randomChildToSacrifice = children [Random.Range (0, children.Count)];
                                 children.Remove(randomChildToSacrifice);
                                Destroy (randomChildToSacrifice.gameObject);
                        }
              }
 }
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avatar image seemanshudev · Jun 23, 2020 at 06:54 AM 0
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it kind of works but it doesn't work on the parent object whose childs I am instantiating through another scripts.

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Answer by Rakowu · Jun 23, 2020 at 09:24 AM

have you tried list.Add(GetComponentsInChildren())? Can't try it out here but you need the parent make know the reference. You can find it by tag, find children etc.

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