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Question by miramaslow · Jun 21, 2018 at 07:17 PM · gameobjectnullreferenceexceptioninstancesaccessing

Instantiated cloned GameObject returns Null outside Start method

I'm attempting to access a cloned 'Goal' GameObject from a different function inside the same script. I'm getting the information in the Start method, assigning the GameObject find/get component script code to a variable. When I'm printing the results outside the Start method, it returns null, even though the 'goal' variable is public.


 void Start() 
     {
         GameObject goalTemp = (GameObject)Instantiate(goal,respawnGoalLocation[CreateLevel.currentLevel-1],Quaternion.identity);
         goal = goalTemp.gameObject;
     }



 public void Explode()
     {
         Debug.Log(goal);
         Instantiate(rockParticle, goal.transform.position, goal.transform.rotation);
         Instantiate(explosionParticle, goal.transform.position, goal.transform.rotation);
     }



What am I doing wrong here? Thanks for your time!

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