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Question by unity_AweRSs-5V4ksFQ · May 17, 2018 at 04:08 PM · movementjumpjumping

Jump in multiplayer,How can I Jump Multiplayer

 using UnityEngine;
 using UnityEngine.Networking;
 
 public class PlayerController : NetworkBehaviour
 {
 
     void Update()
     {
         if (!isLocalPlayer)
         {
             return;
         }
 
         var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
         var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
         var up = Input.GetAxis("Jump") * Time.deltaTime * 3.0f;
         
 
 
         transform.Rotate(0, x, 0);
         transform.Translate(0, 0, z);
         
 
         
 
 
     }
 
 
 }
 

I can move but don´t jump, using UnityEngine; using UnityEngine.Networking;

 public class PlayerController : NetworkBehaviour
 {
 
     void Update()
     {
         if (!isLocalPlayer)
         {
             return;
         }
 
         var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
         var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
         var up = Input.GetAxis("Jump") * Time.deltaTime * 3.0f;
         
 
 
         transform.Rotate(0, x, 0);
         transform.Translate(0, 0, z);
         
 
         
 
 
     }
 
 
 }
 

I can Move but don´t jump

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Answer by Temseii · May 17, 2018 at 04:13 PM

You declared "up" but you aren't actually doing anything with it

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Answer by Spacejet13 · May 17, 2018 at 11:47 PM

You can simply add a force to the rigidbody to move it up . .

 public Rigidbody rb; //set it in the inspector
 public float jump; //set it in the inspector

 void Update()
 {
    if(Input.GetKeyDown(KeyCode.Space))
    {
    rb.AddForce(0, jump * Time.deltatime, 0, ForceMode.Impulse);
    }
 }

This should do the trick for jumping!

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avatar image Spacejet13 · May 17, 2018 at 11:49 PM 0
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Note: Forcemode.Impulse is very important as it applies a sudden force to rigidbody, like jumping

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