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Question by ozeol · Apr 26, 2021 at 08:55 PM · photonscript errorscriptingproblem

How can I instantiate a transform on Photon Network?

I am trying to run an animated prefab through Photon. In the tutorial this (non-animated) game object was passed through

 void SpawnUnits ()
 {
 for(int x = 0; x < unitsToSpawn.Length; ++x)
 {
     GameObject unit = PhotonNetwork.Instantiate(unitsToSpawn[x], spawnPoints[x].position, 
     Quaternion.identity);
     unit.GetPhotonView().RPC("Initialize", RpcTarget.Others, false);
     unit.GetPhotonView().RPC("Initialize", photonPlayer, true);
 }
 }
  

The type of prefab I want to use however needs Transform (see below) which gives me the error: "Cannot implicitly convert type 'UnityEngine.GameObject' to 'UnitEngine.Transform'

   for (int x = 0; x < pfCharacterBattle.Length; ++x)
   {

     Transform characterTransform = PhotonNetwork.Instantiate(pfCharacterBattle[x], 
     GetPosition(lanePosition1), Quaternion.identity);
     CharacterBattle characterBattle = characterTransform.GetComponent<CharacterBattle>();
     characterBattle.Setup(characterType, lanePosition1, GetPosition(lanePosition1), stats);
     instance.characterBattleList.Add(characterBattle);

     characterBattle.GetPhotonView().RPC("Initialize", RpcTarget.Others, false);
     characterBattle.GetPhotonView().RPC("Initialize", photonPlayer, true);
  }
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Answer by suIly · Apr 27, 2021 at 05:12 PM

You cannot Instantiate a Transform component through Photon. Can you instead change the variable to a GameObject instead?

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