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Question by Bodkin · Nov 13, 2015 at 07:34 PM · functioneventsystemmethodcall

call any method

Hi, I would like to replicated something like the event system in my script. I would want the user to specificity what script to use and what function to call in the inspector.

Can this be done without a custom editor?

thanks for all the help,

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Answer by Jessespike · Nov 13, 2015 at 08:56 PM

Yea it can be done. Without an Editor script, but you're limiting yourself though, such as you won't be able to have a drop down of functions in the inspector to choose from, similar to how the UI Event system looks. Without using an Editor script, you could simply have a script that contains a public GameObject and a public string. Executing the command would be a SendMessage on the GameObject. It's crude, as this example doesn't send values:

 public class MessageSender : MonoBehaviour {
     public string FunctionName;
     public GameObject Sender;

     public void ExecuteCommand()
     {
         Sender.SendMessage(FunctionName);
     }
 }

I assume you want to use delegates and Reflection, but I can't see that happening without an Editor script.

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