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time.unscaleTime
My scene is working on Time.timeScale=0; Need to make one my component Work on time.timeScale How can it be reach through script?
Answer by theterrificjd · Dec 25, 2017 at 05:52 AM
This is very confusing.
Do you mean based on Time.unscaledTime? As far as I know an object's Update functions and coroutines are still run even when timescale is 0. The only thing that doesn't work is fixedUpdate.
Also any references you have like Time.deltaTime, if you multiply them onto anything (as many do), will result in 0. You need to use Time.unscaledDeltaTime instead.
$$anonymous$$y game is in pause, so everything is on Time.timeScale = 0f; And I need to make my component working while everything is on pause. I thought it is a Time.unscaleTime, I dont know what be working exactly and how to make it on script
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