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Question by
AnickaBurova · Mar 01, 2019 at 01:13 AM ·
scriptingproblem
in script on material change secondary maps uv set to uv1
I am creating an editor script AssetPostprocessor, where in OnPostprocessMaterial I need to assign a texture to "Detail albedo map" and change the uv set to UV1.
I just can't find how to change the uv set. Is there a way to do this on a default material?
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