How to create a more fluid or synchronized walking animation?
Hello.
My problem is that the animation of the walking cycle that is created from the same unit editor, does not have movement fluids, ie, I want the character to walk with his cycle, but that this synchronized so he does not see that his foot is moves first and then moves 1 m I want it to be synchronized by moving this foot. What I have tried is that from the same animation is activated a method of advancement that is responsible for moving, but not synchronized is seen as if teleporting from one place to another, ie has no fluids.
Method of advancement
public void Avansar(){
transform.Translate (Vector3.forward * velocidad/dividirVelocidad);
}
Thanks and excuse my English.
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