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Question by
BobbyDoogle · Jul 18, 2014 at 03:15 AM ·
animationmayabind
Maya non humanoid rigid bind animation
Hi I am having problems importing a non humanoid maya model that has a simple animation based on its rigid bound joints. With a FBX export it is invisible in Unity (at least in Scene and animation window) and does not animate. When I export a Maya file it imports and animates and is visible but the whole object rotates, rather than the joint that I rotated (and different than how it properly rotates at that join in Maya). I have tried baking all my keys in Maya and it is a very simple animation at this point. Any suggestions?
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