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Question by Uzquiano · May 04, 2011 at 12:32 PM · prefabbind

Bind prefab position to GameObject

Hi,

I would like to bind the prefabs position to the gameobject, which is holding it. Right know when I move the gameobject the center of the other prefabs inside the gameobject don't follow it. how can I fix this?

EDIT My case: I am creating a prefab made out of 2 prefabs. Then in the scene when i am moving the gameobject through the inspector, all the parts don't stay together, thoug the visual is still the same and correct.

Thanks in advance,

Cheers

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avatar image Joshua · May 04, 2011 at 12:34 PM 0
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Do you mean you want to instantiate something and then parent it?

avatar image Uzquiano · May 04, 2011 at 12:49 PM 0
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Not necessary. I am going to edit the question and detail my case a bit more

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Answer by Joshua · May 04, 2011 at 12:58 PM

GameObject.Find("name of the second prefab").transform.parent = GameObject.Find("name of the first prefab").

But easier would be to just make the entire thing a single prefab, and make the prefab inside of it just a child of it in the editor.

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avatar image Uzquiano · May 04, 2011 at 01:07 PM 0
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Thanks Joshua, I am working in the editor, so no need to use Find... Thanks anyway.

avatar image Joshua · May 04, 2011 at 01:22 PM 0
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In that case just make it one big prefab, no need for two different prefabs inside a prefab ;)

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