Binding button with UIToolkit Runtime system ?
Hi, I wanted to use the new UI Toolkit system for my Unity application. While it's really interesting, I'm not able to bind anything to my button.clicked event !
I tried with lots of possibilities without success, can someone hint me on the way to go to bind events to button ?
Including on which event should I call the binding ?
PS : I'm not doing Editor windows, I'm using it for Runtime. And my UI Toolkit package is up to date as well as my Unity 2020 version.
Your answer
Follow this Question
Related Questions
How do I make a UI button imitating mouse click 0 Answers
Is it possible to show a website in Virtual Reality? Perhaps by a button with a link? 0 Answers
Button prefab is causing wrong prefab to trigger 2 Answers
toggle button animation transition with sprite swap 1 Answer
Buttons work in the Editor but not in the build... WHY! 0 Answers