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Question by PixelSpartan · Jul 10, 2015 at 12:32 PM · 2d-platformercollider2d

OnCollisionEnter2D Not working!

 function  OnCollisionEnter2D(coll : Collision2D) {
      if (coll.gameObject.tag == "Coin"){
        Debug.Log("hit");
      }
  }

So i put this on a sprite with a 2d box collider (non trigger)and a rigidbody2d.

I have a sprite with a "Coin" tag and 2d box collider (non trigger)and a rigidbody2d.

When they collide its soposed to say hit in the console but nothing happens.

IT WORKS NOW

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avatar image PixelSpartan · Jul 10, 2015 at 12:24 PM 0
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No it still does nothing

avatar image Hellium · Jul 10, 2015 at 12:42 PM 0
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Are you simply sure the object which collide your coin also has a collider (non trigger) ?

Do you use layers ? If yes, check the collision matrix.

avatar image PixelSpartan · Jul 10, 2015 at 01:01 PM 0
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Yes its all non trigger and in the same layer

avatar image PixelSpartan · Jul 10, 2015 at 01:35 PM 0
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Now it works...

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Answer by phoda · Jul 10, 2015 at 01:19 PM

 void OnTriggerEnter2D(Collider2D col)
     {
         //If collided object is block
         if (col.GetComponent<PolygonCollider2D>().tag == "Row")
         {
             //My script
         }
     }

My both objects have 2D collider and one have rigidbody but both are set to triger.

Hope this helps.

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avatar image PixelSpartan · Jul 10, 2015 at 01:37 PM 0
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Thanks but its C and i use JS

avatar image PixelSpartan · Jul 10, 2015 at 01:37 PM 0
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And i dont want trigger i want non trigger

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Answer by PixelSpartan · Jul 10, 2015 at 01:40 PM

IDK why but now it works...

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