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Question by Code1345 · Aug 11, 2017 at 05:59 PM · animation scriptjava to c#

A field initializer cannot reference the nonstatic field, method, or property `UnityEngine.Component.GetComponent()'

So, like the title says I am getting that error within my script. I am not exactly sure why, or what exactly it means. I think it will be a quick fix, and I have looked up answers, but none of them would work in this case I don't think. I know that the problem is related to the Animators- I took the lines out for a moment and the script worked fine. And a side note- I am translating this from Javascript to c#. Thank you for any help!

 using UnityEngine;
 using System.Collections;
 
 public class Handgunreloading : MonoBehaviour {
 
 
 public AudioSource ReloadSound;
 public int ClipCount;
 public int ReserveCount;
 public int ReloadAvailable;
 public Animator anim = GetComponent<Animator>();
 
 void  Update (){
     ClipCount = GlobalAmmo.LoadedAmmo;
     ReserveCount = GlobalAmmo.CurrentAmmo;
 
     if (ReserveCount == 0) {
         ReloadAvailable = 0;
     }
     else {
         ReloadAvailable = 10 - ClipCount;
     }
 
     if(Input.GetButtonDown("Reload")) {
         if (ReloadAvailable >= 1) {
             if (ReserveCount <= ReloadAvailable) {
                 GlobalAmmo.LoadedAmmo += ReserveCount;
                 GlobalAmmo.CurrentAmmo -= ReserveCount;
                 ActionReload();
             }
             else {
                 GlobalAmmo.LoadedAmmo += ReloadAvailable;
                 GlobalAmmo.CurrentAmmo -= ReloadAvailable;
                 ActionReload();
             }
         }
 
 
     }
 }
 
 
 
 void  ActionReload (){
     ReloadSound.Play();
     anim.GetComponent<Animator>().Play("HandgunReload", -1, 0);
 }
 }

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