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Question by Pincalibur · Feb 04, 2015 at 07:44 AM · objectssurfacepushingice

How do I get pushed Objects to slide like on ice?

Hello unity community, I'm new to unity and 3D programming, tried reading/listening to all the toturials and now I am trying to get my own small game done. Basicly I'm just throwing a sphere against a cylinder (to push it) and want it to slide on the surface like on ice. I put the friction on 0, but that doesnt make it "slidy" like I want. I found some ideas about playercontrolled objects, which are harder to control on ice surface, but that is not what I am looking for.

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Answer by Reeceg · Feb 04, 2015 at 07:47 AM

Im not too sure but I think that applying a small amount of addforce would give the effect you want.

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Answer by AndresBarrera · Feb 04, 2015 at 08:33 AM

Check Physic Materials (here and here)

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Answer by VOTRUBEC · Feb 04, 2015 at 08:42 AM

Hi Pincailbur, in the rigidbody for both the sphere and the cylinder, have you set the mass to appropriate values? If not, you might find you have a scenario equivalent to a feather trying to push a brick. The rigidbody physics try and relate as much as possible to real world metric values, i.e. kilograms, metres, seconds etc.

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avatar image Pincalibur · Feb 04, 2015 at 11:49 AM 0
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Actually the sphere is pushing the cylinder, but it won't slide, but pushed in the air. Like there is some sort of friction.

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Answer by Pincalibur · Feb 05, 2015 at 12:50 AM

I've solved my problem by setting the cylinder mass to 0.1, the sphere mass to 15 and tried with the force i need to push it long enough. Also I freezed the y position and the x and y rotation in the rigidbody of the cylinder, so it looks more like pushing it on ice. thanks for the help

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Answer by Hotsaucehater · Feb 05, 2015 at 04:51 AM

If you use this link like @AndresBarrera said, you can just set the Dynamic friction and Static friction to 0 and it will act as ice does. Depending on the mass of your object that you are trying to push, you may need to change tham around a little bit.

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