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Question by BioExtract · Dec 01, 2011 at 07:06 AM · layersbackground

Set a constant 2d background?

Im making a 2d sidescroller basically. Now, all I want to do at the moment is set a constant background that doesn't move. I know how to display the background(gui texture) but how do i prevent the background from overlapping everything? Thanks!

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avatar image syclamoth · Dec 01, 2011 at 07:14 AM 0
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If you're using a GUI Texture for the background, then no- you don't know how to display the background. GUI Textures are for foregrounds only, since they render on top of everything!

avatar image Eric5h5 · Dec 01, 2011 at 07:35 AM 0
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There's no problem with using GUITextures for backgrounds, you just need 2 cameras. There's at least a couple of answers about this already which you can find with a search.

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Answer by syclamoth · Dec 01, 2011 at 07:15 AM

Will the camera always be pointing in a single direction? If so, it should be possible to cheat it a little by putting your texture on the inside of a skybox, and using that! Not exactly fantastic for moving cameras, but if the camera is static it should work fine.

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avatar image Eric5h5 · Dec 01, 2011 at 07:34 AM 0
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It's fine for moving cameras, as long as you don't rotate it on the Y axis.

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Answer by Jaeyeonnoh · Jun 25, 2012 at 08:49 AM

two ways.

one is to use another camera with GUITexture with Different Layer and change the cameras' settings of Culling Mask & Clear Flags.

the other is to use a plane with texture with a little of bit scripting. (making the plane to follow main camera's position)

i am currently using the first methods, but on mobile, two cameras will kill the frame rate..

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