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Question by tyxman · Jul 25, 2015 at 04:16 PM · shaderspritelayerssee-through

[2D]X-Ray Sprites

In the game I'm making I have all my sprites layered from the background, then the wall, the floor and stairs. But I want to put a windowsill sprite on the stair layer but I want it to see through the wall sprites to the background sprite. Is there anyway to have a maybe separate sprite or the same sprite with a shader that sees through different sprites.

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avatar image _Gkxd · Jul 25, 2015 at 07:10 PM 0
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I think a stencil buffer might be what you're looking for: http://forum.unity3d.com/threads/is-it-possible-to-clip-a-sprite-with-another-sprite.254144/

Ins$$anonymous$$d of using the Equal comparison function, you can use the NotEqual comparison function ins$$anonymous$$d.

avatar image tyxman · Jul 26, 2015 at 12:36 AM 0
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I'm not sure if it's because I did something wrong or it doesn't work or that's not what I wanted but the problem is the there is a wall in between the window and the background. It's just not working

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