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How do I find out what the framerate is?
Is there some kind of framerate variable I can use extensively throughout thousands of objects? What about time.deltaTime? Would that be able to represent actual framerate?
I'm kind of trying to control a chain reaction by deleting branches based on whether the fps drops below 60.
They are mostly controlled now, but I have this feeling there is still a freak chance that I might have an atomic bomb waiting inside of my project that would bring any computer to a dead stop. It would also be cool because then even slow computers wouldn't go out of control with the special FX.
Answer by Berenger · Feb 01, 2012 at 05:10 PM
Actually, as deltaTime is how many time has past since la frame, which is 1 / frame rate, the frame rate is 1 / deltaTime.
Hmm.. Let me see if that works.. I could try comparing that with an fps counter like fraps.
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