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Question by theas00 · Sep 01, 2020 at 09:55 AM · scripting probleminputunity5player movement

how to disable player inputs?

I would like to disable player controls when it enters an area with a trigger!

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Answer by ShadyProductions · Sep 01, 2020 at 10:38 AM

Here is some rough pseudo code, but it should point you in the right direction.

 public static bool PlayerControlsDisabled = false;

 private void OnTriggerEnter(Collider other)
 {
     PlayerControlsDisabled = true;
 }

 private void OnTriggerExit(Collider other)
 {
     PlayerControlsDisabled = false;
 }

You can then in your PlayerControls check if the bool is true or not

 if (yourscriptname.PlayerControlsDisabled == false)
 {
     // Player controls in here
 }
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