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Question by getafix98 · Apr 21, 2015 at 11:25 AM · skateboard

How to construct a skateboard?

Hi everyone,

physics noob here, I need help to construct a well made skateboard in unity.

right now what I have is:

A skateboard gameobject which contains : rigidbody, animator, a controller script and a skateboard script and the following gameobject:

  • Colliders (empty gameobject):

    • Wheel (wheel collider)

    • Wheel (wheel collider)

    • Wheel (wheel collider)

    • Wheel (wheel collider)

  • Meshes (empty gameobject):

    • Wheel (wheel mesh, mesh collider, rigidbody, wheel script)

    • Wheel (wheel mesh, mesh collider, rigidbody, wheel script)

    • Wheel (wheel mesh, mesh collider, rigidbody, wheel script)

    • Wheel (wheel mesh, mesh collider, rigidbody, wheel script)

as you probably know, you can turn a skateboard when it's accelerating by pressing your heels on the board:

https://youtu.be/con8ii2Bgys?t=1m49s

this way the board deck rotates a bit, but the trucks and wheels stay straight.

this is what I want to achieve in unity, can you give me a good advice how to?

should I use some sort of physics component like springs?

I thought about doing an animation with just the board deck rotates, but I really want to achieve this with physics.

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Answer by CowNecromancer · Apr 21, 2015 at 03:53 PM

you can only really use a script with a rotate something and I can't really give example because c# or javascript but this is for both:
gameObject.transform.rotation and add onto that. but then of course you have to do it relative to the rotation.first have a variable for rotation then + or - the rotation, but I'm not sure if you even want script. But in my knowledge I don't think that you can do it with physics an EASY WAY.

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