Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Roshan · Jun 04, 2010 at 11:19 AM · editor-scriptingdooropen

Help with door animation

Ok this is p robably around somewhere but i need it quickly

I have a sctructure with an "Entrance door" [preanimated in cinema 4d]

In cinema 4d this door is animated as follows:

door opens: frames 0 - 25

door closes: 30 - 55

closed position: 55 - 60 [the door does animated correctly in cinema 4d etc]

In Unity

Entrance door > Inspector panel > animation (is ticked) >Animation (none)

I also have the following script titled 'animationTrigger'

//the trigger function OnTriggerEnter (col : Collider) { var door : GameObject = GameObject.Find("entrance door"); door.animation.Play("open"); }

function OnTriggerExit (col : Collider) { var door : GameObject = GameObject.Find("entrance door"); door.animation.Play("close"); }

however

I also have a cube which is a trigger (it is ticked).

What else do i need to do to make the door open and close whenn my fps walks up to it??

Please explain simply im not an expert. Sorry and thanks!

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image duck ♦♦ · Jun 04, 2010 at 11:30 AM 0
Share

what's happening when you try your script currently? any errors? It looks okay at first glance.

avatar image Roshan · Jun 04, 2010 at 01:17 PM 0
Share

Nothing happens. No errors. I just go right through the door as if its not there. the door does not move. The trigger is right infront of the door in the right place and big enough...

avatar image Roshan · Jun 04, 2010 at 01:34 PM 0
Share

Duck where do i put the script? i havent got the script anywhere

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by _Petroz · Jun 05, 2010 at 06:23 AM

Will Goldstone, author of Unity Game Development Essentials, has a video series which covers animating a door exported from Cinema4D:

Lesson Two [Cinema 4D Animation & Interaction]

Part 5 shows how to setup objects and code in unity.

Hope this helps!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MohdGasim · Apr 22, 2011 at 04:33 AM 0
Share

very nice tutorial...just what i was searching for....thanx Petroz

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

About door opening with mousemovement! 5 Answers

my script not working..!!! 1 Answer

A question on distance 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Button at one end of the room opens door on other 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges