Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mike Ledwards · Dec 05, 2010 at 04:01 AM · javascriptcolliderdoor

Door open/load level java script troubles

var Destination = (0);

private var controller : FirstPersonController;

@script RequireComponent(FirstPersonController)

function Start ()

{

controller = GetComponent (FirstPersonController);

}

function OnControllerColliderHit (hit : ControllerColliderHit) {

if(Input.GetKeyUp("e"))

{ //load level Application.LoadLevel(Destination); }

}

Why does'nt this work?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Anton S. · Dec 05, 2010 at 09:45 AM 0
Share

What happens when you start it or doesent it compile?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by YeOldeSnake 1 · Dec 28, 2010 at 02:17 PM

I would use tags with gameobjects instead , and make a trigger in front of the door and use OnTriggerStay instead of colliding cause oncolliderhit is only called for one frame when the hit happens here is some exemplary code , add this to the trigger in front of the door (untested but it should give you the idea)

var Destination ="MyLevel"; function OnTriggerStay (other : Collider) { if(other.gameObject.tag =="Player"){ if(Input.GetKeyUp("e")) Application.LoadLevel(Destination);

 }
 }

You should also use level names for Application.LoadLevel , it takes away the confusion if you have a lot of levels

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Take boolean from other script error 1 Answer

Collider detection problems! 1 Answer

Issue with my Teleport Script 1 Answer

Animation Script not working. 1 Answer

Raycasting fail 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges