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Question by WilyC · Jan 03, 2020 at 10:53 PM · launchterminal

How can I open a project from the terminal in macOS?

Following the instructions here: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html

First off, the path in the documentation (/Applications/Unity/Unity.app/Contents/MacOS/Unity) doesn't exist. So I imagine I should use this instead:
/Applications/Unity/Hub/Editor/2019.3.0f1/Unity.app/Contents/MacOs

Then using the Unity binary there I try to open my project with this: ./Unity -projectPath /Users/me/Development/ProjectDir

It pops up a promising dialog that spins through the startup procedure, but then it terminates with an error presented in the dialog as follows:

 Unity Package Manager Error
 
 Could not establish a connection with the Unity Package Manager local server process. This is most likely due to a proxy or firewall configuration. Make sure the process [/Applications/Unity/Hub/Editor/2019.3.0f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager] is reachable via HTTP on the IP address 127.0.0.1.
 
 Click on Retry to relaunch Unity and reopen your project.
 
 Click on Diagnose to launch the Unity Package Manager Diagnostics tool.



...so how exactly do you open a Unity project on macOS 10.15.2 from the terminal?

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