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Question by WookieMilk · Oct 06, 2020 at 10:17 AM · foreacharray of gameobjectsforloop

How to use a foreach loop to disable scripts on objects within a GameObject array?

I have a script that gets all objects in the scene with the tag 'villager' and stores them in a GameObject array. i want to loop over these objects and disable a script that is stored on each of them, how would i go about doing this?

  private void Awake()
     {
         selectedUnitRTSList = new List<UnitTargeter>();
         selectionAreaTransform.gameObject.SetActive(false);
         GameObject[] villagers = GameObject.FindGameObjectsWithTag("Villager");
         Debug.Log(villagers.Length);
        
         foreach (GameObject obj in villagers)
         {
             
         }

Cheers in advance

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Answer by Klarzahs · Oct 06, 2020 at 03:45 PM

Hi @WookieMilk
if you want to disable a script, you can use the obj.GetComponent<SCRIPTNAME>() function. This returns an object which you can then deactivate by using SetActive(false).
You can find additional information here

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avatar image Bunny83 · Oct 06, 2020 at 03:53 PM 0
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SetActive is a method of the GameObject class and deactivates the whole gameobject. To enable / disable a component you set it's enabled property to false. So if he just want's to disable a certain script component on all of the objects he can just do

 foreach (GameObject obj in villagers)
 {
     obj.GetComponent<YourComponent>().enabled = false;
 }
avatar image Klarzahs Bunny83 · Oct 06, 2020 at 04:17 PM 0
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Argh, you are of course right, i always mix those two up. Thanks for the clarification

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