Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ragefordragons · Apr 28, 2017 at 06:02 AM · errorbooleanbooleans

Booleans are "asssigned but never used"???

So I am trying to create a boolean that judges wether or not the player is in a box collider. Although, it dosent work because the booleans have this error message: "the variable "hitbox" is assigned but never used." Can anyone tell me why?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class gunpickup : MonoBehaviour {

 public GameObject pickuptext;
 public bool hitbox = false;
 public GameObject tablegun;
   

 // Use this for initialization
 void Start () {

     
     
 }
 
 // Update is called once per frame
 void Update () {
     
 if (Input.GetKeyDown(KeyCode.E))
     {
         if (hitbox == true)
         {
             tablegun.SetActive(false);
         }
     }

 }

 void OnTriggerEnter(Collider col)
 {

     pickuptext.SetActive(true);
     bool hitbox = true;
 }

 void OnTriggerExit(Collider col)
 {

     pickuptext.SetActive(false);
     bool hitbox = false;
 }    
 
   
     
 

 

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tanoshimi · Apr 28, 2017 at 06:15 AM

Because you declare a class-level variable called "hitbox" on line that's never used. In your OnTriggerEnter and OnTriggerExit you declare additional local variables also valled "hitbox" rather than setting the value of the existing one.

What you meant to do was this:

 hitbox = true;

and

 hitbox = false;

not

 bool hitbox = true;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ragefordragons · May 03, 2017 at 01:46 AM 0
Share

Thanks that fixed it

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do you Manage Multiple Boolean Better, I know I'm supposed to use a foreach but I have no idea how that works 1 Answer

!!!BCE0044: expecting EOF, found 'else'.!!!!!! 1 Answer

C# error - A namespace can only types and namespace declarations 2 Answers

Why does this material not turn invisible? 2 Answers

Login String to Bool Errors 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges