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Animated model position/rotation not working
I've imported an animated fbx model and it works great except that I am unable to set the initial position/rotation in the inspector.
As soon as the game starts these changes are ignored and the model is reverted to it's origin position.
I've even tried placing the animated object inside of an empty game object and moving the game object in the inspector.
When you edit your initial position/ rotation in the inspector, make sure that you're not in the "play" mode.
Answer by Jason123 · Apr 01, 2013 at 09:04 AM
Under the Animator component, unchecking "Apply Root Motion" was the answer.
Thanks mate! I've been searching for exactly this answer for a week now :D $$anonymous$$aybe I should mention that I'm new to unity developing^^
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