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Question by killa247 · May 17, 2017 at 06:08 AM · programminganimated

Bones Rotating wrong?

I need my bones to rotate the angle between point A and B. I've been trying transform.lookat and it always seems to make it go sideways. and ive tried quaternions but I must be doing something wrong.. please help!

     direction = (B.transform.position - A.transform.position);
     Quaternion rot = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(direction), 10 * Time.deltaTime);
     transform.rotation = rot;
     transform.eulerAngles = new Vector3(transform.eulerAngles.x, 90f, 0);
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avatar image Sergio7888 · May 17, 2017 at 06:17 AM 0
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have you tried A.transform.position - B.transform.position

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