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Question by mchts · Feb 11, 2016 at 12:21 AM · positionmodelfbxchangeanimated

Weird position change

Hi all, I have an animated fbx model and i place it to a random place on scene. But when i hit play it translates to an undesired position. When i try to move it via move tool in scene view it's rotation values changes only and it doesn't even move. I tried to instantiate it and set all instances positions individually by scripting but it didn't work as well and all instances had the same behavior. What am i doing wrong? Sorry if it's asked before.

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avatar image hexagonius · Feb 11, 2016 at 09:06 AM 0
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I would say you have keyframes for the position. remove them all before importing.

avatar image mchts hexagonius · Feb 11, 2016 at 10:07 AM 0
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i'm trying now

avatar image mchts hexagonius · Feb 11, 2016 at 10:32 AM 0
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it worked man thanks. Do you think this might be causing by the same problem?

avatar image hexagonius mchts · Feb 13, 2016 at 08:05 AM 0
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No I think not. The repositioning of the whole mesh comes from keyframes on the root bone, but since it was root motion in your case, it was not even that, right?

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Answer by ZefanS · Feb 11, 2016 at 12:58 AM

Do you have Apply Root Motion checked in the animation settings?

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avatar image mchts · Feb 11, 2016 at 10:07 AM 0
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Where exactly it is?

avatar image mchts · Feb 11, 2016 at 10:33 AM 0
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Thanks man for quick answer problem solved.

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