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Question by JvJ · Mar 28, 2012 at 12:12 AM · animationwrapping

Animation - Normalized Time not Reaching 1.0

I'm having some trouble with an animation. The normalized time never reaches 1.0, and the animation constantly repeats, even though it's wrap mode is WrapMode.Once.

I've posted a video that explains the issue in more detail : http://www.youtube.com/watch?v=I4WQdjMWo5Q&feature=youtu.be

Here's part of the script that plays the animation:

 public void Crouching(){
     
     // Do the crouch
     if (Input.GetButton("Crouch")){
         
         
         // TODO: HACK!!!
         if (animation["Crouching_m"].normalizedTime < 0.8f){
             animation["Crouching_m"].speed = 1;
             animation.CrossFade("Crouching_m");
             
         }
         else{
             //animation.Stop("Crouching_m");
             animation["Crouching_m"].speed = 0f;
             animation.CrossFade("Crouching_m");
         }    
         
     }
     else{
         animation["Crouching_m"].speed = -1;
         if (animation["Crouching_m"].normalizedTime > 0.0f){
             animation.CrossFade("Crouching_m");
         }
     }
     
     // Switch back if the animation is finished
     if (animation["Crouching_m"].speed < 0 && 
         animation["Crouching_m"].time <= 0){
         SwitchState(EntityState.GROUNDED);
     }
     
 }


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avatar image Vicas · Apr 30, 2013 at 08:11 AM 0
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Found a solution for this? I have the same issue.

avatar image Benproductions1 · Apr 30, 2013 at 09:25 AM 0
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"If the animation is not set to be looping it will be stopped and rewinded after playing." A quote from the documentation on CrossFade. This should answer you question

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